This is a selection of the commercial work that I have done for clients and employers.
Click the links for more information about each project!
BNEA Release Management (2021-2023)
Release Manager
Dear Future (2020-2021)
Project Lead
Manifold Garden (2019-2021)
Producer
The Walking Dead: Saints and Sinners (2018-2019)
Junior Game Designer
OPENAI SONIC ROMHACK (2018)
Freelance Level Designer
LUCAH: BORN OF A DREAM (2017-2019)
Producer
CHAMBARA (2014-2017)
Project Lead
REALITY ENDS HERE SEASON 3 (2013)
Economy & Puzzle Designer
COMPLETE GAMEOGRAPHY
The Pathless – NSW Physical Edition (2023) – Production Manager
Digimon World Next Order (2023) – Release Manager
One Piece Odyssey (2023) – Release Manager
Naruto to Boruto Shinobi Striker S4 (2022) – Release Manager
Ultra Kaiju Monster Rancher (2022) – Release Manager
Dragon Ball: The Breakers (2022) – Release Manager
Digimon Survive (2022) – Release Manager
.hack//GU Last Recode (2022) – Release Manager
Taiko no Tatsujin: The Drum Master! (2022) – Release Manager
Mobile Suit Gundam: Battle Operation 2 (2021) – Release Manager
Mobile Suit Gundam: Battle Operation – Code Fairy (2021) – Release Manager
Dear Future (2021) – Creative Lead
The Walking Dead: Saints & Sinners (2020) – Junior Designer
Manifold Garden (2019) – Producer
Lucah: The Descent (2019) – Producer
Casual Puzzle Game (2019) – Designer (Unreleased)
Lucah: Born of a Dream (2018) – Producer
Out of Control Music Video (2018) – Designer
OpenAI Sonic Project (2018) – Designer
Mindshow (2017) – Design Contractor
ElemenTerra VR (2016) – Design Consultant
Chambara (2016) – Game Director
Vanishing Point (2015) – Level Designer (Unreleased)
The Observatory (2014) – Usability Researcher (Unreleased)
The Pilgrim (2014) – Designer (Unreleased)
The Maestros (2014) – PR/Writing
Analog Game Sprints (2013) – Designer
Glitch.fire (2013) – Designer (Unreleased)
Reality Ends Here – Season 3 (2013) – Designer
Unreleased Zombie Game (2012) – Designer/Artist (Unreleased)
Tactile Cave (2010) – Designer/Artist (Unreleased)