The Walking Dead: Saints and Sinners is virtual reality action-adventure game by Skydance Interactive set in the flooded remains of New Orleans.
Inspired by 0451 immersive sims, I served as a Junior Game Designer under the direction of Adam Grantham. I worked as part of the Interactables Unit, which built usable items in VR that tied into the overarching game systems in creative ways.
Focusing on creating emergent interactions, I built and tuned weapons, consumables, doors, key items, and noisemakers with UE4 Blueprints. These items were built in collaboration with the sound designers, VFX artists, and 3D modelers.
I was also involved in tuning the game’s economy to create the desired tone and tension for the experience. Late during my involvement in the project, I was also tasked with redesigning two of the game’s New Orleans based levels and creating new AI-driven scenarios for them.
The Walking Dead: Saints & Sinners released on January 23rd, 2020. It received a 9.0 from IGN, and has been acclaimed as one of the best VR games made thus far.