I was the producer on Manifold Garden. Working with William Chyr Studio, I oversaw the finishing and polishing phase to release the game to critical acclaim.
My role on the project involved organizing towards milestones by guiding the work of an 8 person team and its many partners. I worked with an external QA unit, porting partners, UX designers, platform owners, PR teams, and design consultants to achieve the most impactful possible experience while still meeting deadlines.
After launch, I continued to transition the team towards a production and QA methodology that would allow us to support the game more effectively across a wide range of mobile devices. I oversaw patches for the game, and supported the console ports of the game alongside another producer.
More recently, I facilitated the team’s transition to a new production methodology inspired by the form of Agile I used on Dear Future. This involved setting up a well-codified and documented workflow in Notion, as well as tools to conduct quantitative analysis of our performance as a team to make better project decisions.
Manifold Garden released on Apple Arcade & the Epic Games Store on October 18th, 2019. It released on Xbox One, PlayStation 4, and Nintendo Switch on August 18th, 2020, Steam on October 20th, 2020, and on Xbox Series X/S on November 10th, 2020.
The game stands at an 85 on Metacritic, and has been acclaimed one of the best puzzle games of 2019. It was nominated for the GDC and BAFTA Awards for Best Debut.