E3 2015

We submitted Chambara to Indiecade this year, and we were accepted into the summer E3 showcase over at the convention center. We got to exhibit as part of their eSports showcase. It was a lot of fun! We got to show the game to some incredible people, get useful feedback on… feedback, and interact with the press.

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People previously on Vanishing Point!
People previously on Vanishing Point!
The Ninja Gaiden folks played our game, and gave feedback on how we should juice up KO animations by making them more like chambara movies. Then mimed the death sequence from Sanjuro
The Ninja Gaiden folks played our game, and gave feedback on how we should juice up KO animations by making them more like chambara movies. Then mimed the death sequence from Sanjuro
Warren Spector played our game. We couldn't ask for feedback because we got pulled into a weird interview with Comedy Central.
Warren Spector played our game. We couldn’t ask for feedback because we got pulled into a weird interview with Comedy Central.

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The Metal Gear Solid 5 Booth was a delight
The Metal Gear Solid 5 Booth was a delight
Post-E3 Tacos
Post-E3 Tacos

In other parts of my life, I’ve found myself in this accelerator called “Bridge”. It is a weird place to be in since the attitude that we carried into making Chambara during Dare to be Digital was playful, like a sport. We wanted to win the competition that we were participating in, and we wanted to have a good time doing it.

I think the culture that the world around me is asking me to be part of does not exactly align, and that’s super-baffling. I conflate work with play, because the work that I do feel like a playful, free, and empowering choice of volition to me. I feel liberated by my choice to make games in game jams, for class, and as an independent entity. When that play suddenly becomes work? I wasn’t prepared for that to happen.

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