Day 4 of 2014’s Dare to be Digital international game making competition has concluded, and we’ve been moving remarkably fast. We’re basically making this game with five strong designers, which means we’ve been in a lot of disagreement with a lot of the decisions to be made with aesthetics, functionality, and mechanics. We jammed out a prototype which allows us to test out all of our ideas very quickly, which helps us make decisions about what would be best for the project. We expect to finalize a character controller by tomorrow. Right now, much of this week has been experimental, trying out different map layouts and movement systems to figure out what works. I don’t know if anything like this has been done before, which means we’ll have to make a lot of discoveries on our own. We’ll be hitting UI stuff tomorrow, and I expect a build will be available by 9 PM UK time. I’ll have a website and public download link for our current prototype by then. Matches are entirely playable right now, but we should probably implement a win condition and end state for the prototype for player’s sake. The game will be exhibited at the Protoplay Festival in August, which is basically the UK’s Indiecade. Hopefully we can take this game far; we have a chance at a BAFTA or publication with Sony, which would both be nice things to have.
