Videogames, Misogyny, and Terrorism


Posting with minimal comment.

This last week has been awful for games. The violence and abuse directed towards game developers and critics, many of whom I know personally, who do not sacrifice their voice or identity is appalling.

To me, the notion that years of work and hundreds of little and big sacrifices in pursuit of a dream will be met with only violence and confrontation is hurtful.

To those who may be participating in this abuse, know well that greater critical thinking about games and welcoming different kinds of people to join this table won’t erase your seat at it. The future you’re trying to create is something you don’t want. I guarantee it. So knock it off. 

To other developers, we must continue to support each other at times like these and work hard to better the world around us. At the same time, know well the behavior that your projects can create and consider deeply how your games are affected by and affect the larger culture and world. We cannot sink into a shell of fear and apathy, shirking our responsibilities as cultural influencers.

To the victims of abuse, especially Phil Fish, Zoe Quinn, and Anita Sarkeesian. Know that we love you and the world needs you. You are heroes.



The world is changing. I can see it in the new freshmen class at the Interactive Media and Games Division, the first class to ever be more than 50% women. I see it how packed the new critical game studies class I TA’d today was, 70 students ready to think hard about games. Soon, nobody will loose. 

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